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use socket2::{Domain, Protocol, Socket, Type};
use std::net::Ipv4Addr;
struct Init;
struct Master;
struct Backup;
impl Init {
fn new() -> Init {
Init {}
}
}
trait VRRPv2StateMachine {
fn next(&self) -> impl VRRPv2StateMachine;
}
impl VRRPv2StateMachine for Init {
fn next(&self) -> impl VRRPv2StateMachine {
Master {}
}
}
impl VRRPv2StateMachine for Master {
fn next(&self) -> impl VRRPv2StateMachine {
Backup {}
}
}
impl VRRPv2StateMachine for Backup {
fn next(&self) -> impl VRRPv2StateMachine {
Init {}
}
}
fn run() {
let sm = Init::new();
loop {
let _ = sm.next();
}
}
fn main() {
let res = Socket::new(Domain::IPV4, Type::RAW, Some(Protocol::from(112)));
let Ok(sock) = res else {
eprintln!("Socket::new(): {}", res.err().unwrap());
std::process::exit(1);
};
let res = sock.join_multicast_v4(
&Ipv4Addr::new(224, 0, 0, 18),
&Ipv4Addr::UNSPECIFIED,
);
let Ok(_) = res else {
eprintln!("join_multicast_v4(): {}", res.err().unwrap());
std::process::exit(1);
};
}
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